Projects

Research / Projects
ABC: Ant-Based Computing

As computing-enabled devices are becoming a standard educational tool even at the elementary...

Aliens VS Humans

An immersive first-person 3D computer game was designed and developed to investigate if the...

Astrotourism (AstroT)

Cyprus has one of the clearest night skies as well as optimal geographical location in the world,...

Best practices of pedagogical chatbots in higher education (EDUBOTS)

Chatbots have the potential of tackling challenges, such as the difficulty of educators to...

Chatbots Enhance personalised European Healthcare Curricula (CEPEH)

Personalised Healthcare education is more than ever needed nowadays. There is a growing evidence...

Co-creation of Virtual Reality reusable e-resources for European...

CoViRR: Co-creation of Virtual Reality reusable e-resources for European Healthcare Education

Computational Cognition Lab Current Projects

Computational Cognition Lab Current Projects

Cyprus Food and Nutrition Virtual Museum

The Cyprus Food and Nutrition Virtual Museum has been created to record, preserve and disseminate...

Deployment of Generic Cross Border eHealth Services in Cyprus

Deployment of Generic Cross Border eHealth Services in Cyprus

Detecting Stereotypes in Human Computational Tasks (DESCANT)

DESCANT - Detecting Stereotypes in Human Computational Tasks

Exploration of Remote Museum Sections

Exploration of Remote Museum Sections Archaeological artifacts that belong to the same thematic...

Flash: Fast and Loose Arguments for Scene enHancement

With the unparalleled processing capabilities of modern computing machinery, and the massive...

Foldio: Digital Fabrication of Interactive and Shape-Changing...

Foldios are foldable interactive objects with embedded input sensing and output capabilities...

Graphics and Hypermedia Lab

The Graphics and Hypermedia Lab was founded in 2002 with the purpose of conducting research and...

Human-Computer Interaction Lab

Novel device form factors, sensors and interaction techniques for overcoming the shortcomings of...

iCOP: Inducing Conditional Preferences

As smart devices are becoming an integral part of our everyday interaction with our surroundings,...

IF: Introspective Forecasting

With the deployment of interactive media at the interface between users and machines, and the...

Influence by others' opinions: social pressure from agents in...

Influence by others' opinions: social pressure from agents in immersive virtual environments

New Erasmus+ project for RISE on Educational Chatbots

The project has officially started on November 1st, 2019, and has a duration of 24 months...

New JPI Cultural Heritage project for RISE on the Enhancement of...

RISE CoE is contributing to the preservation of Europe’s cultural heritage through its...

PrintScreen: Digital Fabrication of Thin-Film Displays

PrintScreen is an enabling technology for digital fabrication of customized flexible displays...

Reconstruction of everyday life in the 19th century Nicosia

The aim of the proposed study was to present a unique insight to the everyday life of the city of...

Restore: Computer-Based Restoration of Faces Appearing in Icons

Development of (a) automated methods that can be used for virtual restoration of damaged faces...

Solar Energy Tranfer Simulation

A significant fraction of the total energy expenditure of a building comes from aspects of a...

SPark: Smart - city Parking Application

SPark Smart - city Parking Application

Supporting Multiple Immersive Configurations Using a Shape...

Supporting Multiple Immersive Configurations Using a Shape - Changing Display

The Future of Technologies in Museums

The aim of this project is to further develop the uses of emerging technologies and explore their...

The History of Commandaria: Digital Journeys Through Time

The projects aims included the (a) Collection of multi-modal information regarding the...

The Ledra Palace Project: Dealing with Difficult Heritage

The Ledra Palace project deals with the representation of difficult history in museums and...

Towards Automatic Detection of Social Stereotypes

Towards Automatic Detection of Social Stereotypes

Using Virtual Reality to Train Designers

The VR application involves three real-life scenarios. During the first scenario the user needs...

Virtual Characters for the Social Sciences

Many applications of Virtual Reality in Psychology and other social sciences require virtual...

Visual Dance Performance for Interactive Characters

The main scientific objective of this innovative project is to combine techniques for motion...

Visual Media Computing Lab

The Visual Media Computing (VMC) Research Lab is one of the research labs of the Dept. of...

Visual Sociology and Museum Studies Lab

When it comes to visual sociology, research topics include: the construction and uses of...

VR Driving Simulator

An interactive 3D driving simulator integrated with a VR setup. The simulator aims to study...

Web - based photorealistic models of heritage sites

Web - based photorealistic models of heritage sites

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